- Do We Need:
a Vaults and Over Mod?
- Do We Need:
Sequencing Section?
- Do We:
Go Easy on Throwing?
-
Day 1 - Registration & Open Jamming
- Eval Jam
-
Throwing
-
Catch High/Catch Low
-
Catch High
- Turn Inside... Pull
- Outside, finger on the rim... Pull
-
Catch Low
- Backhand Toss
- Peace Sign... Middle Finger on the Rim... Pop & Pull Back
-
Shoulders
- Without Marker
- With Marker
- All Releases
-
Placement
- There is no Flick
- Throwing for Big Leaping
- Runners and Floaters
- Darts vs Baseballs
-
Flatwork
- Directional Feeding
- Setting the Flank
- PVR
- Directional Leading
- Crosses
-
Instructor Demo
- Throwing for Big Leaping
- Flatwork
- Through... Wait... Flip
- Marking
- Consequence
-
Personal Sessions
- Throwing for big leaping warmup
- Flatwork
- Through... Wait... Flip
- Marking
- Consequence
-
Training Party
- Unsolicited Eye Contact
- Targeting
- Human Clicker
- Backing Up
- Spot Training
-
Day 2 - Foundation
- Throwing Warm Up
- Newcomer's Eval Jam
- Personal Session
- Set Point
- Foundational Set Up Moves
-
Lunch
- Notecards
- Flatwork
- Get Out
- Fidgets (& Brushes)
- Flatwork Demonstration
-
Dinner
- Notecards
- Personal Sessions
-
Party & Open Training
- Notecards
- Split Session
- Split Session
-
Day 3 - Leaping / Routine Building
- Human Warmup
-
Specialty Throws
- Brushing
- Skips
- Airbounce
- Creative Releases
- RailSlide Jump
- Round Cavaletti
- Vault Discrimination
- Open Ball & Bitework
-
Lunch
- Timing of Cuing
- Distance Throwing
-
Personal Sessions
- Notecards
- Open Jam
- Party & Open Training
- Day 4 -