- to get a bad habit quickly and easily
it's hard to break a bad habit
- to replace it with a good one
- their eradication feels hostile
- comfortable for living
One at a time
- Beat one bad habit per month and in a year you’ll be awesome.
Don’t stop. Just count
- Don’t eliminate the bad behavior just yet. First, be consistent in your awfulness.
Don’t change you
- Change your world. 20 second rule. Make it harder to engage in bad habits.
- Stress makes the bad stuff tempting. Relax and you’ll behave better.
- Replace. You can’t kill bad habits but you can swap them out for new ones.
“If” and “Then.”
- A simple plan for how you’ll beat temptation helps you beat temptation.
- Beating yourself up makes you behave worse. Self-compassion keeps you going.
- very quickly turn into behavior patterns and transfer into all areas of activity
Lead to Wastes
- more costs
feeling of importance
- who if not me
too long meetings
- during all working day
undone work in iteration
- no need to think and plan new features, just dragged old
- testing in prod
- analytics in development
- research into development
extra waiting / queue sources
we are waiting for
- testers to come and test
- say, go to release
- everyone to have time to discuss the feature
- Discovery Team to offer its solution
- analysts to write USs
- to clarify the information from ...
- PO to say how a feature with a low level of detalization
- designer to draw prototypes
- third-party services
- the review code
- understanding how we need to work
- new resources
- to answer questions, and he/she is waiting for us
- to solve all our problems
- We are constantly waiting ....
Lean in It. Wastes and their elimination
there are already established patterns of behavior / habits
- to improve
- to do worse
develop a new habit
- through trigger / action
if you have developed a bad habit
- if a product is needed, then users will suffer, but use features
- a change for the better will lead to negativity
- feature with a good UX, a good habit will be perceived negatively