logical framework matrix - a comprehensive project cycle management tool
used in the international development field to handle complicated, large scale projects
from the instructional design field and is used for projects of a smaller scale.
proposes iteration, small, frequent efforts with early prototypes delivered for evaluation and lightness, avoiding over complication of a design by only providing for the features that are demonstrated to be used at prototype stage
reference to influencing boundary partners and to evaluating the effects of a project after action has been taken - downstream of the 'doing' -rather than tying the success of a project to
predetermined outcomes, is designed to be effective in complex situations.
Some arguments for moving out of tight planning and into a more open approach like Outcome Mapping and SAM
that as soon as you pay attention to the partners on the edge of your project, your socalled boundary partners, (who you are seeking to influence) you notice that you can hope for change, you have very little control over whether your partners adopt the changes, how they might adapt them anyway and whether they will sustain the integrity of the ideas
in complex situations where it is largely impossible to predict cause and effect it is also impossible to guarantee specific results
projects that are prespecified in tight detail tend to embed many features that never get used
Developing project design and do capacities
We use a combination of competence and attention to highlight that both
need to be present for a good job to get done (be willing and able to put time and
effort to the job) but not have enough competence to get it done well.
It is a Gaia U goal to bring us all to master level in this area.
beginner needs help to do modest projects
Master Can see what project need to happen when scanning complex big picture
What is a project?
designed intervention in a system
increasing levels of leverage as the numbers go lower.
Donella Meadows- Intervention points: 12. Numbers: Constants and parameters such as subsidies, taxes, and standards
11. Buffers:The sizes of stabilizing stocks relative to their flows
10. Stock-and-Flow Structures: Physical systems and their nodes of intersection
9. Delays: The lengths of time relative to the rates of system changes
8. Balancing Feedback Loops: The strength of the feedbacks relative to the impacts they are trying to correct
7. Reinforcing Feedback Loops: The strength of the gain of driving loops
6. Information Flows:The structure of who does and does not have
access to information
5. Rules: Incentives, punishments, constraints
4. Self-Organization: The power to add, change, or evolve system structure
3. Goals:The purpose or function of the system 2. Paradigms: The mindset out of which the system its goals, structure, rules, delays, parameters—arises.
1. Transcending Paradigms
anything that takes two or more actions/small qualitative changes can make large quantitative differences
something you can complete in that short period of time you have before you supposed to be doing something else.
we can create profound changes in the system by making small tweaks at strategic locations
project is defined as any planned undertaking designed to achieve a goal of specified results within a given time.
re-working of old techniques with a significant new creative layer
Project doing and design as core activities
understand what we need to learn and unlearn
learn how to choose the most appropriate and effective places to make these interventions so that our efforts generate the greatest yields for the least effort
a good pathway lifelong livelihood and a great preparation for self generating livings through making ethical businesses
transition of human societies to full-scale eco-social enactment as a series of contained yet connected projects helps us find the motivation to proceed step by step.
becomes a little easier to see each next step and so our progress accelerates.
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