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Transmediameans.com
@transmediameans
bschneid@yorku.ca
Wolfkin
About.Me
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Definitions
elements of a fiction spread across different delivery channels
each channel adds it's own unique contribution
Alt Names
Cross Med Com
Multi plat stories
Hybrid
Deep Med
Intertexual comodotiy
stories beyond single screen/boundry
Normal - Questions raised: questions answered
Trans - Questions raised: not answered in movie.... youhave to engage other media
History
GOes back long time
Sample - Wizard of Oz
original book 1900
extended numerous
Ex: Wicked
Media Lanscape - 1970was was the "old media" cinema, books, magazines, etc
Current landscape - extended MUCH more
2D Media
MMORPG
3D Games
Augmented Reality
Social Media
Physical Media
Terms
Narratology
Who is telling
How it's telling
depth and range
space and time
overlap of extensions
Ludology
study of games
receiving and playing thru stories
Relevant of Film Studies
no transmedia franchises without film
each project can be analyzed cinematically
form
style
techniques
genre
authorship
national TMS (transmedia studies) projects
Tentpole
Core Medium of the story
could be first book or first movie etc
Do not like idea of tentpole or the concept of tentpole?
migratory cues
cues to signal extention to another medium
negative capability
building gaps into a narrative to evoke uncertainty
Intertextuality
effective co-presence of two texts
"The readers perception of the relations between a text and all the other texts that have preceded or followed it" - Michel Riffaterre
Ex: The Sweet Hereafter - Film
Scene with reading of the Piped Piper
Links to the real life of hamlin
Keys to Transmedia storytelling
Participatory
TMS requires participation
Reward is ownership
we are the active creator of the story process
Intermediality
interconnectedness of modern med of communications
different media depend on and refer to each other
explicitly
implicitly
2D classic games vs Silent films
Change
Social Television
Tech
Gamification
ARG
Email
phone
SMS
Real Time Contacts
Online engagements
using game thinking and mechanics to engage audience and solve problems
Problem: Consumer loyalty
Ex: Heartland
Click management Facebook Game
appeals to female audience particularly of the demo
Augmented Reality
Digital images on top of real world
Methods
mobile handset
glasses
contacts
The Witness
German Film
13th Street productions
Video Projection Mapping
turns any surface into dynamic video display
software to warp and mask on irregular surfaces
Ex: Bacardi Dragon
Narrative Strategies
Case Studies
Ex: Pandemic
ARG
took place in Utah
Subtopic 3
HopeisMissing.com
Design
Ex: Walt Disney
Films, TV, Music, Merch
DisneyLand
Mag
Publications
Comic Strips
Design
Ex: Guidestones
Toronto-based ARG
two Ryserson students need to research Christian architechture
apocalyptic
Design
creating TMS from start
Ex: narrative map of in progress
about #Algren (american author)
participation heavily invested
Ex: Program Conductor - school kids
Ex: Collapsus.com
Development
Most stories begin in a single medium; achieve success; then branch out
Ex: Star Wars
Extends to every imagineable media
The Knights of the Old Republic
The Old Republic
Commercial Transmedia supersystem
Problems - Core message/story lost in the noise due to loss of authorship
Consumer doesn't know where to get most of the story... original format or extensions
Adaptation
straightforward
Shutter Island
1. Book
2. Film
3. Graphic Novel
The Godfather
Book 1969
Movie 1972
Francis Coppola
Game 2006
Copolla upset; used minor characters and made them major and commit violent
Issues
Allowing audience participation
Subtopic 1
Branding
story extensions as brand extensions
mostly commerical marketing campaigns
Ex: WhySoSerious?
The Dark Knight ARG
Joker based