Digital Consumers & Digital Learners
Tech Trends
Mobile
3 babies born a second
38 mobile devices are manufactured every second
4.1B Mobile Subscribers
19 million new subscribers in India every monthy
650M in China (more than US + UK + Germany + Japan
Smartphones 12.5& d3evices sales in 2009
The new personal computer
Disruptive Tech
Device Market is saturating
Apps
10 years old
Apple Revolutionized the App market
Good phone
fantastic distribution model
nOKIA on the rise
Google
Android
Nexus 1
People are becoming more sophisticated and discerning in their consumerism
eReaders
2010 'the year of the eReader'
Kindle
Kendle DX
Sony Reader
Nook
Que
Samsong E6 & EE101
iPhone
Kindle Books
iPad
5M eReaders 2009
Projected 10M in 2010
Projected US $1B in next 3 years
Library in your pocket
Netbooks
Slates
Gaming Devices
Social Networks
Facebook
350M
1M / Day added
70% are outside the U.S.
windows Live
Myspace
200M
Time spent on Social Networks exceeded time spent on eMail in 2009
How do we incorporate that meaningfully in Education
A move toward specialized social networks
Virtual Worlds & Gaming
$25B industry Bigger than Hollywood
Game system is often the most powerful computer in the home
There are now games producers who are now selling only education games
145M gamers in US alone
50% population
95% K-12 students
Virtual Worlds
Accelerating
Pearson owns one
Consumers Expectations
Communication and collaboration
engagement
Personalization
Choice
Filtering
Anytime, Anywhere
Students as learners
Web 2.0
"College students' studying is generally very traditional - methods fixed in school, and consolidated by traditional teaching." Ball State Unversity
Subtopic 2
Moble
"Students use mobile divices for communicationa nd fun. Most don't (yet) expect to 'learn' with these devices." OLIN College student Research
Subtopic 2
eBOOKS?
55% used just 1 chapter/month
60& [UK higher-ed students] now use ebooks
for only 1.3 minutes
Experimental Digital Learning
Mobile
Anytime, Anywhere Learning
Algebra
Mobile Homework: Ladybird Mobile Reading (Nigeria)
Kindergarten
Mobile: English-Language Learning Mobiledu (Person-Nobia, China)
Social Networks
ActiveEnglish
Pearson-LiveMocha
Connects people who are trying to learn the same language.
Gaming
Poptropica
Helps students learn about the world they live in (Creative Quests)
Stories
Very Very Safe
Digital Consumers & Digital Learners
Added: 2010-03-04 08:54:44
From: (Joined 2009-05-29 12:59:12)
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Digital Consumers & Digital Learners