Disc Dog Camp

Add by Ron Watson | Jun 03, 2011 18:38  2214 |  13
Disc Dog Camp
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Disc Dog Camp
1 Day 1 - Registration & Open Jamming
1.1 Eval Jam
1.2 Throwing
1.2.1 Catch High/Catch Low
1.2.1.1 Catch High
1.2.1.1.1 Turn Inside... Pull
1.2.1.1.2 Outside, finger on the rim... Pull
1.2.1.2 Catch Low
1.2.1.2.1 Backhand Toss
1.2.1.2.2 Peace Sign... Middle Finger on the Rim... Pop & Pull Back
1.2.2 Shoulders
1.2.2.1 Without Marker
1.2.2.2 With Marker
1.2.2.3 All Releases
1.2.3 Placement
1.2.3.1 There is no Flick
1.2.3.2 Throwing for Big Leaping
1.2.3.3 Runners and Floaters
1.2.3.4 Darts vs Baseballs
1.3 Flatwork
1.3.1 Directional Feeding
1.3.2 Setting the Flank
1.3.3 PVR
1.3.4 Directional Leading
1.3.5 Crosses
1.4 Instructor Demo
1.4.1 Throwing for Big Leaping
1.4.2 Flatwork
1.4.3 Through... Wait... Flip
1.4.4 Marking
1.4.5 Consequence
1.5 Personal Sessions
1.5.1 Throwing for big leaping warmup
1.5.2 Flatwork
1.5.3 Through... Wait... Flip
1.5.4 Marking
1.5.5 Consequence
1.6 Training Party
1.6.1 Unsolicited Eye Contact
1.6.2 Targeting
1.6.3 Human Clicker
1.6.4 Backing Up
1.6.5 Spot Training
2 Day 2 - Foundation
2.1 Throwing Warm Up
2.2 Newcomer's Eval Jam
2.3 Personal Session
2.4 Set Point
2.5 Foundational Set Up Moves
2.6 Lunch
2.6.1 Notecards
2.7 Flatwork
2.8 Get Out
2.9 Fidgets (& Brushes)
2.10 Flatwork Demonstration
2.11 Dinner
2.11.1 Notecards
2.12 Personal Sessions
2.13 Party & Open Training
2.13.1 Notecards
3 Day 3 - Leaping / Routine Building
3.1 Human Warmup
3.2 Specialty Throws
3.2.1 Brushing
3.2.2 Skips
3.2.3 Airbounce
3.2.4 Creative Releases
3.3 RailSlide Jump
3.4 Round Cavaletti
3.5 Vault Discrimination
3.6 Open Ball & Bitework
3.7 Lunch
3.7.1 Timing of Cuing
3.8 Distance Throwing
3.9 Personal Sessions
3.9.1 Notecards
3.10 Open Jam
3.11 Party & Open Training
4 Day 4 -
A1 Do We Need: a Vaults and Over Mod?
A2 Do We Need: Sequencing Section?
A3 Do We: Go Easy on Throwing?

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