1. "A Program is a Theory and an Evaluation is its Test" --Carol Weiss, 1998
  2. Audience for Program
    1. Kid Participants, Aged 7-17
      1. Students with Access (support, tech, internet)
      2. High-needs students with Less Access
    2. Parents/Guardians/Interested Adults
    3. K-12 Educators
    4. Mentors (originating from...)
      1. Private Sector Employees (mentors, volunteers)
      2. Other Community Interests
      3. ITS, COSM, COE
    5. COE Faculty (Research/Pedagogical Interests)
    6. COSM Faculty (Research/Pedagogical Interests
    7. UWG Students
      1. COSM: Students in the Georgia-Alabama Louis Stokes Alliances for Minority Participation (LSAMP) Program
      2. COSM: Computer Science Undergraduate and Graduate Students
      3. COE: Online IT/SLM Students as Dojo Gains Online Component (Phase 2)
      4. COE: EDUC Students Completing Field Experience Hours
        1. Criminal Background Check?
  3. I. Resources/Inputs
    1. "In order to accomplish our set of activities, we will need the following:" (p. 17)
    2. People
      1. Program Admins/"Board of Directors"?
        1. 2 Core COSM Faculty; 2 Core COE Faculty
          1. might want to solicit 1 more COSM faculty member
        2. Research Team
        3. Program Evaluation
          1. Evaluation Questions
          2. Evaluation Method
          3. Evaluation Data Sources
          4. Evaluation Schedule
        4. Description of Responsibilities for Each Member
        5. Collaboration, Planning, Management Space
          1. Dropbox Area
          2. Planning Wiki
          3. Regular Planning Meetings
          4. GoToMeeting
        6. Design-based Approach of Continuous Improvement
        7. Time to Plan/Communicate as Needed
      2. Volunteers
        1. Criminal Background Check
        2. COE/COSM Faculty
      3. Mentors
        1. Criminal Background Check
        2. COE/COSM Faculty
      4. Within-Organization
        1. COE
        2. COSM
        3. ITS
        4. UWG Online
        5. University Communications & Marketing
          1. PR/outreach, messaging, branding
        6. Public Safety
          1. Parking and Building opening/closing
        7. Risk Management
        8. Others with Program Implementation Knowledge
          1. COSM Prof who implements community science programs for kids.
        9. Continuing Education
          1. Briefly share program and exchange ideas.
          2. Discuss Phase 2 PLU-granting idea.
        10. Office of Research and Sponsored Projects
          1. Discuss Grant Ideas
          2. Discuss Research Team Management
          3. Discuss with Charla doing an IRB for General Data Collection
        11. M.O.U. to show Endorsement
      5. Within-Community
        1. Local Companies
          1. Southwire
          2. Greenway
          3. Tanner
          4. SRI
          5. Sony
          6. Others
        2. Local K-12 Schools
          1. Carroll County
          2. Carrollton City
          3. Others within 30 miles?
          4. Ranburne, Alabama
          5. Woodland, Alabama
          6. Haralson County Schools
          7. Bremen City Schools
          8. Douglas County Schools
          9. Paulding County Schools
          10. Heard County Schools
          11. Clayton County Schools
        3. Public Library
      6. Student Workers
        1. 3-4 Dedicated LSAMP Students in Fall 2014 and Spring 2015 (contact Mruthinti)
    3. Marketing and Recruitment
      1. Child Participants
      2. Mentors
      3. Volunteers
      4. University Communications and Marketing
    4. Learning Space
      1. Classrooms 2 and 3 in Education Center, UWG
      2. PBL Classroom in Education Center
      3. Tables (Movable)
      4. Pleasant Ambience (good lighting, showing our best face)
      5. 4 Mobile Dry-erase White Boards
        1. Dry-erase Markers
      6. Close, Ample Parking Next to Building
        1. Signage for Parking Lot
      7. 1 Adult (mentor/volunteer) for Every Participant
      8. Supplies & Program Tangibles
        1. Sticky Notes
          1. $20
        2. Markers
          1. $20
        3. Belts for Kids?
        4. Paper for Flyers
          1. .50 per color flyer; 100 flyers = $50
        5. Blank Notepads
          1. $20
        6. Envelopes
          1. $18 for big box from the "Warehouse"; costs more to add UWG Logo
        7. Paper, Adhesive Name Tags
          1. $20 from Walmart
        8. Parking Signage
          1. 4 2-sided yard signs from Printing and Pub for pointing to parking and pointing to Dojo
          2. @~$18 apiece, ~$100 total
        9. Foam Board Display Stands
          1. $150
        10. 2 8-foot banners from Printing/Pubs
          1. $200
        11. Food/Drink
        12. T-shirts for Mentors/Volunteers
        13. Plastic Buckets for Storing Above Supplies
        14. COE Closet for Storing Supplies
    5. Dojo Technology
      1. Hardware
        1. Microphone Headsets from TecHUB
        2. Server Space for Participant Projects
        3. Mobile Laptop Cart of 15 PC Dell Latitude E5510s from TecHUB
        4. Participant-brought Laptops
        5. iPads from TecHUB
        6. Phase 2: Loaner Laptop Program
        7. Finch Robots from CS Dept
        8. Mice from ITS
        9. Extension Cords and Power Strips Secured with Tape
          1. TecHUB has 1 orange power strip/cord combo.
      2. Software
        1. See Spreadsheet: Curriculum
    6. Limiting Factors/Barriers
      1. Lack of Qualified, Interested Mentors in Region
        1. Phase II Ideas Require Training; Cannot Rest on Backs of Few
      2. High-needs Users Lacking Access
        1. Access to Program
        2. Access to Parents/Guardians Who Can Foster Interest
        3. Access to Technology
        4. Access to Internet
      3. Lack of Support for Program Administrators
        1. Faculty and staff admins may require more than "service" credit to do this well.
    7. Institutional Mission
    8. Funding
      1. Budget
        1. See All Green-Flagged Items Above
        2. Criminal Background Checks for Volunteers/Mentors
        3. Up to $1000 Pledged by COSM
  4. II. Activities
    1. "In order to address our problem, we will conduct the following activities:" (p. 17)
    2. Process, techniques, tools, events, technology, and actions of the planned program.
    3. Coder Dojo Activities
      1. Kid Learning
        1. Portfolio
      2. Curricula
        1. What are the curricula?
          1. Tool
          2. Activity
          3. Hook
          4. Natural Progression
      3. Scheduled Dates
        1. Saturday, June 14, 2014
        2. Saturday, July 12, 2014
        3. Saturday, August 9, 2014
        4. Saturday, September 15, 2014
        5. Saturday, October 11, 2014
        6. Saturday, November 8, 2014
        7. Saturday, December 13, 2014
        8. Saturday, January 10, 2015
        9. Saturday, February 7, 2015
        10. Saturday, March 7, 2015
        11. Saturday, April 11, 2015
        12. Saturday, May 9, 2015
      4. Mentor Actions
      5. Volunteer Actions
      6. Researcher/Evaluator Actions
      7. Set-up/Break-down
    4. Visit another Coder Dojo.
    5. Training (Design & Implement)
      1. Mentors
        1. Child Safety & Basic Comportment
          1. Children should never be alone.
          2. Children under 12 accompanied by parent/guardian/interested adult (with signed note).
        2. New Technologies
          1. Phase 2: Oculus Rift and Other Related Tech
        3. Audience-specific Issues
          1. Females: "I suck at computers." (Goodson, 2014)
          2. Response: "That's okay."
        4. CoderDojo@UWG Pedagogies & Constructs
          1. Project-based Learning
          2. Practice Fields
          3. Computational Thinking
      2. Volunteers
        1. Child Safety & Basic Comportment
          1. Children should never be alone.
          2. Children under 12 accompanied by parent/guardian/interested adult (with signed note).
    6. Secure Facility with Parking
    7. Marketing & Communication
      1. Promotional Materials
      2. Web and Social Media Presence
        1. Sign-up Mechanism
        2. Candidates
          1. Meetup
          2. Google Forms
        3. Website/Webpages
      3. Scheduling
        1. Schedule the Ed Center Room
    8. Evaluation & Research
      1. Create an evaluation plan
    9. Hardware Preparations
      1. ITS Loads Laptops
      2. Secure Projectors
      3. Secure Mice
    10. Assemble & Convene Curriculum Committee
      1. Core and Interested Faculty
      2. Interested Mentors
      3. Discuss Curriculum
    11. Recruit Mentors.
      1. Ask if they'd like to participate on Curriculum Committee.
    12. Recruit Volunteers.
    13. Competition or Showcase (Phase 2)
  5. III. Outputs/"Direct Results"/"Activity Data" June 2014 - May 2015
    1. "We expect that once completed or under way, these activities will produce the following evidence of service delivery" (p. 17).
    2. Size and/or Scope of Services and Products Delivered or Produced
      1. 12 Saturday Sessions or or 36 hours of contact
      2. Online Component for Asynchronous Distribution of Message?
      3. # of Kids Served/Month/Year
        1. Registration Form (with optional demographics)
      4. # Mentor Contact Hours/Month/Year
      5. # Volunteer Contact Hours/Month/Year
      6. Materials Produced
      7. Curricula Explicated
      8. Hours of Each Type of Service Provided
      9. # of Program Inquiries (calls/emails) per Year
      10. # of Fliers Distributed per year
      11. # of In-county kid-participants
      12. # of out-of-county kid-participants
      13. Child-developed CS Artifacts
  6. IV. Outcomes / "Individual-level Changes" June 2014 - May 2015
    1. "We expect that if completed or ongoing, these activities will lead to the following changes in 1-3 then 4-6 years:" (p. 17)
    2. 1-3 Years: Changes In Participants
      1. Attitudes
        1. Example: change in attitudes about value of CS
        2. Spark youths', parents', and teachers' interest in computer science.
      2. Behaviors
        1. Increase youths' abilities to engage in self-directed learning.
        2. Teach youths to persevere in the face of problems.
        3. Increased autonomy and peer-helping with regard to CS
      3. Knowledge
        1. Increased knowledge of CS
      4. Skills
        1. Increase youths' collaboration skills.
        2. Increase youths' computational thinking skills.
        3. Increase youths' project management skills.
        4. Teach youths "basic coding concepts such as object creation, conditionals, variables, loops, and input/output" (Goodman, 2014).
        5. Increase in CS-related skills
        6. Increase youths' skills using CS and other computer tools of creation and collaboration.
      5. Status
        1. Expand access to the domain of computer science to underrepresented groups women and minorities.
        2. Increased perception of status as a CS
      6. Level of Functioning
    3. Provide opportunities for regional teachers to learn CS knowledge and skills.
    4. Increase opportunities for faculty research.
    5. Strengthen on-campus relationships among collaborative departments.
    6. Develop a cadre of CS mentors, aged 7 and beyond.
  7. V. Impact
    1. "We expect that if completed, these activities will lead to the following changes in 7-10 years" (p. 17)
    2. Increase in CS students coming from Carroll County into CS majors.
    3. Improved relationships across the campus, USG, and local community
    4. Reduce the digital divide as relates to access to the CS domain within the Carroll County community.
    5. Increased awareness of the importance of CS learning.
    6. Increased K-12 teacher capacity to support CS.
    7. Increased awareness that CS should be a core science in K-12.
    8. Increased enrollment in CS courses in county and city schools
    9. Increase the number of students choosing computer science or a related major in college.
    10. Strengthen university-community relationships.
    11. Participant satisfaction
      1. X # of volunteers serving each year (seems like an output, but WKKF model does this on p. 25)