- three Realism
- visual sensor types
- clipping
- visibility determination
- shadow
- ray casting
- Brep/CSG/OCTree
- diffuse/specular reflection
- two types of curve
- physically-based simulation
- particle system
- morphing/deformation
- ray tracing/intersection
- wing-edge
- realism vs real-time
- OpenGL capabilities
- affine transformation
- RGB system
- two-buffer
-
key frame
-
take the name from the traditional hierarchical production sysytem
- artists design or choreogaph a discrete key frames
- painters produces "in between" frames
- using computer to do painter's work
-
two types of keyframing
-
shape interpolation
- adding extra-key points if the corresponding keyframes do not have the same number of key points
- linear interpolation: Position(t)=(1-t)Position(i)+tPosition(i+1)
- parametric keyframe animation
- projection principle
- B-spline 基本性质证明
- BSP tree application