1. three Realism
  2. visual sensor types
  3. clipping
  4. visibility determination
  5. shadow
  6. ray casting
  7. Brep/CSG/OCTree
  8. diffuse/specular reflection
  9. two types of curve
  10. physically-based simulation
  11. particle system
  12. morphing/deformation
  13. ray tracing/intersection
  14. wing-edge
  15. realism vs real-time
  16. OpenGL capabilities
  17. affine transformation
  18. RGB system
  19. two-buffer
  20. key frame
    1. take the name from the traditional hierarchical production sysytem
      1. artists design or choreogaph a discrete key frames
      2. painters produces "in between" frames
    2. using computer to do painter's work
    3. two types of keyframing
      1. shape interpolation
        1. adding extra-key points if the corresponding keyframes do not have the same number of key points
        2. linear interpolation: Position(t)=(1-t)Position(i)+tPosition(i+1)
      2. parametric keyframe animation
  21. projection principle
  22. B-spline 基本性质证明
  23. BSP tree application