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real world
- a small transaction fee whenever Shares are generated, traded, or spent.
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Mission
- make shared use of products and services
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research and kpi´s abouts games
- Square meter prices worldwide
- The consumer potential of Collaborative Consumption: Demographics
- 2011 gamification goes mainstream
- the future of work in play
- Game mobile Brazil research 2015
- Game mobile Brazil research 2013
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Stackoverflow case
- voluteering site for programming
- badges as a numbers - not visual/ reputation
- reputation - not your actions, but what other people think about your action
- motivate people in answer, participate and make questions on the website
- collective information generation - work together - produce reputation
- constant learning and supposed to be fun
- reputation - some privilegies - collective privillegies
- someone could improve an answer - more reputation ( add info )
- use a badge to encourage peopel to "edit a post"
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Activity loops
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Products
- rewards campaign 1000 points = share plus
- Share Plus = priority on offer; 10% free on shipment cost
- Share Plus = some privilleges as a shopping mall ( ebay shopping mall )
- first 100 shares = 110 shares; first 500 shares = 530 shares; every 1000 shares = 50 shares plus
- product announced 30 points, sold 50 points
- buying product = 50 points
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Services
- on register, you receive 1 hour for free
- every 10 hours available, you received 30´ for free
- first hour = 10 shares, 10 hours monthly = 12 shares/hours; 20 hours monthly = 14 shares/hours;
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Trade
- monthly invoice = over 5000 shares 0,5% as tax income
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Engagement
- MGM - every 10 friends registered 10 points
- If they trade = 1% for the first trade and 0,5% for the next 20 trades
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Apropriate tools
- Rewards programm
- Feedback system
- Badges
- MGM
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About Fun
- Evaluation Programm with Distintic badges like army - Soldier to general in a fun way - 5 feedbacks you´re soldier, 10 feedbacks you´re tenent - 100 feedbacks positives you´re General of your comunnity
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Describe your players
- traders 18-35 years old, ebay public
- gamers, men/woman
- brazil market
- MGM and Social network capacity
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Target Objectives
- encourage users to offers more products as they can
- stimulate users to register themselves as volunteer and offer time as services
- energize our users to do more transactions using shares
- motivate on member get member - users indicates and bring new members
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Business Objectives
- Increase transactions with shares
- increase the offer of product and services
- More users
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Assumptions
- patented technology to share any product and services
- ShareAll has also developed a global virtual currency
- users can generate more Shares by sharing items or volunteering their time to complete tasks for others.
- Shares can be exchanged for real money,