1. real world
    1. a small transaction fee whenever Shares are generated, traded, or spent.
  2. Mission
    1. make shared use of products and services
  3. research and kpi´s abouts games
    1. Square meter prices worldwide
    2. The consumer potential of Collaborative Consumption: Demographics
    3. 2011 gamification goes mainstream
    4. the future of work in play
    5. Game mobile Brazil research 2015
    6. Game mobile Brazil research 2013
  4. Stackoverflow case
    1. voluteering site for programming
    2. badges as a numbers - not visual/ reputation
    3. reputation - not your actions, but what other people think about your action
    4. motivate people in answer, participate and make questions on the website
    5. collective information generation - work together - produce reputation
    6. constant learning and supposed to be fun
    7. reputation - some privilegies - collective privillegies
    8. someone could improve an answer - more reputation ( add info )
    9. use a badge to encourage peopel to "edit a post"
  5. Activity loops
    1. Products
      1. rewards campaign 1000 points = share plus
      2. Share Plus = priority on offer; 10% free on shipment cost
      3. Share Plus = some privilleges as a shopping mall ( ebay shopping mall )
      4. first 100 shares = 110 shares; first 500 shares = 530 shares; every 1000 shares = 50 shares plus
      5. product announced 30 points, sold 50 points
      6. buying product = 50 points
    2. Services
      1. on register, you receive 1 hour for free
      2. every 10 hours available, you received 30´ for free
      3. first hour = 10 shares, 10 hours monthly = 12 shares/hours; 20 hours monthly = 14 shares/hours;
    3. Trade
      1. monthly invoice = over 5000 shares 0,5% as tax income
    4. Engagement
      1. MGM - every 10 friends registered 10 points
      2. If they trade = 1% for the first trade and 0,5% for the next 20 trades
  6. Apropriate tools
    1. Rewards programm
    2. Feedback system
    3. Badges
    4. MGM
  7. About Fun
    1. Evaluation Programm with Distintic badges like army - Soldier to general in a fun way - 5 feedbacks you´re soldier, 10 feedbacks you´re tenent - 100 feedbacks positives you´re General of your comunnity
  8. Describe your players
    1. traders 18-35 years old, ebay public
    2. gamers, men/woman
    3. brazil market
    4. MGM and Social network capacity
  9. Target Objectives
    1. encourage users to offers more products as they can
    2. stimulate users to register themselves as volunteer and offer time as services
    3. energize our users to do more transactions using shares
    4. motivate on member get member - users indicates and bring new members
  10. Business Objectives
    1. Increase transactions with shares
    2. increase the offer of product and services
    3. More users
  11. Assumptions
    1. patented technology to share any product and services
    2. ShareAll has also developed a global virtual currency
    3. users can generate more Shares by sharing items or volunteering their time to complete tasks for others.
    4. Shares can be exchanged for real money,